1.+Observation+and+Critical+Analisis

=**__​Design Situation__**=

The ThreadBanger network is a landing point for people who want to create and discover their own style through alternative fashion: recycling, up-cycling and re-fashioning anything and everything with simple sewing tools and techniques. From our episodes, forum and blog, to our newsletter, contests and viewer-take-overs, ThreadBanger is a multi-media network for people who want to share their passion for DIY, fashion and crafting with each other. ThreadBanger is a place to share ideas, tips and advice and help make the world more fashionable, ThreadBanger style!

You have recently been hired to join the ThreadBanger team. Your first project is to design and create a simple furnishing item such as a cushion to enhance an area of your house. The ThreadBanger boss has asked that you look at an area in your home that is a little plain, drap or needs jazzing up and create a simple piece of soft furnishing to be made from textile materials and making use of two or more fabric decoration techniques. You have been allocated a budget of $30 so you may consider using recycled materials to keep the cost to a minimum.

The company boss has asked you to keep a video of you making this furnishing item so that it can be edited and included on their video tutorial page. The video needs to show the preparation, steps of construction and final product in a maximum 3 minute funky video to encourage viewers to undertake the project themselves. (This video will be uploaded to the Production page of your wikifolio)

You may like to look at the ThreadBanger website before you commence your project. http://www.threadbanger.com

=**__Design Brief__**= To design, produce and evaluate a soft-furnishing item for the an area of your home, the item is to be made from textile materials and make use of at least 2 techniques of fabric decoration. You also need to create a tutorial video to be included on the ThreadBanger website. =__Key Words__=
 * **Design:** to plan, draw or conceive an idea in the mind.
 * **Produce:** to bring into existence. In this project it means to make.
 * **Decoration:** something used for decorating; adornment; embellishment:
 * **Furnishing:** furniture, carpeting, etc., for a house or room.
 * **Budget:** a limited stock or supply of something.
 * **Textile:** any cloth or goods produced by weaving, knitting, or felting.
 * **Materials:** the articles or apparatus needed to make or do something.
 * **Crafting:** an art, trade, or occupation requiring special skill.
 * **Fashion:** a prevailing custom or style of dress, etiquette.

=__Limitations__= 1. The skills and techniques that the creator posesses. 2. The budget 3. The materials 4. The time = __Criteria for Success__ =
 * 1) The word limitations means a limiting condition; restrictive weakness; lack of capacity; inability or handicap.
 * 2) Four limitations for this project are:

At the beginning of any project you must set a criteria to make sure your product/project is successful. This will be one way of evaluating whether you have satisfied the brief at the end of the project. The criteria you set needs to be clear and be able to be seen at the end of the project.


 * = __**Number**__ ||= __**Design Criteria**__ ||
 * = 1 ||= Time needs to be allocated to each part of the production. ||
 * = 2 ||= Planning for materials, tools and decoration you need ||
 * = 3 ||= Must be completed by the deadline ||
 * = 4 ||= Must cost less than $30 ||
 * = 5 ||= Must be able to be washed ||
 * = 6 ||= Must be user friendly ||

=__Factors Affecting Design__=
 * **Function-** //the kind of action or activity proper to a person, thing, or institution; the purpose for which something is designed or exists.// It is extremely important because it needs to be comfy to be a good pillow.
 * **Aesthetics-** //the branch of philosophy dealing with such notions as the beautiful, the ugly, the sublime, the comic, etc. Important because it needs to look good for people to want it.//
 * **Scale-** //a succession or progression of steps or degrees; graduated series.//
 * **Ergonomics-** //The applied science of equipment design, as for the workplace, intended to maximize productivity by reducing operator fatigue and discomfort. Also called biotechnology, human engineering, human factors engineering.//
 * **Ethical-** //pertaining to or dealing with morals or the principles of morality; pertaining to right and wrong in conduct.//
 * **Environmental-** //Relating to or being concerned with the ecological impact of altering the environment.//
 * **Legislation-** //the act of making or enacting laws.//
 * **Cost-** //the price paid to acquire, produce, accomplish, or maintain anything.//
 * **Socio-cultural-** //signifying the combination or interaction of social and cultural elements.//
 * **Resources availability-** //a source of supply, support, or aid being availible for use.//
 * **Physical and material properties-** //the properties of a material or other physical being.//
 * **Safety-** //the state of being safe; freedom from the occurrence or risk of injury, danger, or loss.//